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Principal Nathan Schar
641 Norseman Dr.
Modesto, CA 95357
Hours: 7 a.m.-4 p.m.
209.574.1760

Advanced Game Design

AGD1

This is the final capstone course in the Digital Arts & Game Arts branch of the DATA pathway.

Students will use everything they have learned in all of the previous Digital Arts & Game Arts DATA courses to work in teams with their friends to build a full game from pre-production, to production, to post-production.  This class teaches students how to apply advanced concepts of digital arts, game design, audio production, computer programming, video production, and marketing to produce a successful game.

This course is the closest experience students will have during their high school careers to a real-world business environment in the arts, media, and entertainment industry.

AGD2

In this course, students will pursue an in-depth study of advanced game design; including an advanced study of game engine architecture, modeling, sculpting, materials, mapping, painting, lighting, cameras, animation, visual effects, characters, level design, programming/scripting, physics, artificial intelligence, networking, user interface design, gameplay theory, content management/version, and digital audio production.

Students will gain career preparation skills by working in teams throughout the course to develop a full working game.  Game projects will integrate artistic practices and provide students the opportunity to participate in all aspects of the artistic process.

Students will develop the skills and knowledge to be creative partners in industry, while developing artistic habits and dispositions important for university-level studies, as they build capacity for employment in all areas of the creative workforce; preparing for occupations such as 2D Character Artist, 3D Modeler, Animator, Character Artist, Character Rigger, Cinematic Designer, Concept Artist, Environment Artist, Game Designer, Gameplay Animator, Level/Environment Designer, Level Lighting Artist, Simulation Artist, Technical Animator, Technical Artist, Texture Artist, UI Artist, Visual Effects Artist, AI Programmer, Animation Programmer, Audio Programmer, Cinematics Programmer, Client Systems Programmer, Data Engineer, Engine Programmer, Gameplay Programmer, Generalist Programmer, Graphics Programmer, Mobile Programmer, Multiplayer Programmer, Physics Programmer, R&D Programmer, Rendering Programmer, Server Programmer, Tools Programmer, UI Programmer, Sound Engineer.

AGD3

Course Information

REQUIRED PREREQUISITES:  Successful completion of Intermediate Game Design and Computer Programming; or teacher approval.

COURSE NUMBER:  IND03911 (S1)         IND03912 (S2)

RECOMMENDED GRADE LEVEL:  11-12

DURATION:  2 semesters (may be repeated for credit)

CREDIT:  5 units per semester

MEETS UC AND CSU ENTRANCE REQUIREMENTS:  Yes; “f”

 

Units

Advanced game design topics in the following areas:

Game Engine Architecture
Modeling
Sculpting
Materials
Mapping
Painting
Lighting
Cameras
Animation
Digital Audio Production
Visual Effects
Characters
Level Design
Programming/Scripting
Physics
Artificial Intelligence
Networking
User Interface Design
Gameplay Theory
Content Management/Version

 

'18-'19 DATA Adv. Game Design Showreel

This video was designed by our pathway's Adv. Game Design students to show highlights from games they designed and implemented during the '18-'19 school year.

 

Career Preparation:

Digital Art:

2D Character Artist, 3D Modeler, Advertising Designer, Animator, Character Artist, Character Rigger, Cinematic Designer, Concept Artist, Environment Artist, Game Designer, Gameplay Animator, Level/Environment Designer, Level Lighting Artist, Simulation Artist, Technical Animator, Technical Artist, Texture Artist, UI Artist, Visual Effects Artist

Programming:

AI Programmer, Animation Programmer, Audio Programmer, Cinematics Programmer, Client Systems Programmer, Data Engineer, Engine Programmer, Gameplay Programmer, Generalist Programmer, Graphics Programmer, Mobile Programmer, Multiplayer Programmer, Physics Programmer, R&D Programmer, Rendering Programmer, Server Programmer, Tools Programmer, UI Programmer

Media:

Audio Engineer for Videos or Games, Digital Audio Editor, Digital Remastering Engineer, Mastering Engineer, Mixing Engineer, Narrative Designer, Recording Engineer, Recording Equipment Sales Rep., Recording Studio Assistant, Sound Engineer, Sound Technician, Studio Engineer, Studio Technician/Maintenance, Systems Designer, Technical Writer

 

DATA Pathway

This course is a part of Johansen’s Digital Arts & Technology Advancement (DATA) pathway.  Click here for more information on our pathway and the courses we offer.

T-Pose